Witch Class Guide — Tier 2, 3,000 Cores, All 4 Levels
The Witch class in Drill to Earth's Core: what it costs, what it starts with, and what each of its four level passives actually does.
FAQ
How much does the Witch class cost in Drill to Earth's Core?
What does Witch start with?
What is the Witch Level 3 passive?
What is the Witch team bonus?
What Witch actually does
Witch is a Tier 2 Academy class at 3,000 Cores. Like every class in the game, it hands you starter gear (Witch Armor Set, Strength Potion, Invisibility Potion) and then scales through four levels - three personal upgrades and a team bonus at the end.
The Level 1 passive is the identity: Potions last 100% longer. Everything after that builds on the same idea rather than switching lanes.
Level by level
| Level | Unlock | What changes |
|---|---|---|
| 1 | 3,000 Cores | Potions last 100% longer |
| 2 | Class level requirement | Potions can be crafted in the Crafting Shack |
| 3 | Class level requirement | Using Potions confers the associated effects to nearby allies |
| 4 | Career total depth gate | Potions last 50% longer (team bonus) |
Level 4 is the team bonus - it applies to the whole 30-player server and gates on career total depth, not on anything you do in one run.
Is Witch worth 3,000 Cores?
At Witch’s price the risk is low. This is an early unlock, so it competes with the other cheap classes for your first few thousand Cores rather than with the Tier 5 savings projects.
Where it fits in a team
The team bonus is what makes Witch show up in multiplayer lobbies: Potions last 50% longer. In a 30-player server that is a bonus nobody has to spend their own Cores on, which is why team-first classes get picked even by players who main something else.
For a pure heal comparison, the healer page covers the medkit-based alternative.
If you have not settled your first purchases yet, the all classes page has every Core price, and the best classes tier list explains where Witch lands against the rest of the roster.
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