Drill to Earth's Core Class Tier List (October 2026) — Best Classes
Drill to Earth's Core class tier list for October 2026: Driller, Lucky Looter and Pirate are S tier, Miner is the first buy, Bounty Hunter is last.
FAQ
What is the best class in Drill to Earth's Core?
What is the worst class in Drill to Earth's Core?
Is Reaper a good class in Drill to Earth's Core?
Where is Vampire on the tier list?
Should I buy classes with Cores or Robux?
Here’s the Drill to Earth’s Core class tier list for October 2026, in one glance:
- S tier: Driller, Lucky Looter, Pirate
- A tier: Miner, Reaper, Tank, Mechanic, Demolitionist
- B tier: Scout, Healer, Gunslinger, Bruiser, Princess, Goblin King
- C tier: Bounty Hunter
Buy Miner first (100 Cores), then Driller (5,000 Cores). The five newest classes aren’t ranked yet. The unranked section explains why.
How this tier list is built
Two rules keep this list useful rather than decorative.
First, classes are ranked by what they fix, not by how big their damage number looks. A full server already has damage; what it runs out of is drill power, fuel and time. A class that adds 20% gun damage to a full team changes very little. A class that adds drill power changes whether you clear the wall.
Second, the ranking is cross-checked against community tier lists from creators who have levelled these classes, and disagreements are called out rather than smoothed over. Where a class sits on evidence alone versus community consensus, we say so.
S tier — fixes the run
| Class | Cost | Why it is here |
|---|---|---|
| Driller | 5,000 Cores | Drill power is the resource that gates every layer. Driller also discounts drill upgrades, so it compounds. |
| Lucky Looter | 10,000 Cores | The main economy buy. Chest and ore multipliers turn every descent into Cores, which is what buys the next class. |
| Pirate | 30,000 Cores | Gold bar income plus a cannon. Expensive, but it is the strongest late-game wallet and the reason 30,000 Cores is worth saving. |
A tier — strong, situational
| Class | Cost | Why it is here |
|---|---|---|
| Miner | 100 Cores | Mandatory first buy. Nothing else in the game is this cheap, and pickaxe income funds the rest. |
| Reaper | 10,000 Cores | Turns enemy kills into free healing. The Level 2 Soul Lantern clears rooms, and the class keeps scaling instead of capping. |
| Tank | 5,000 Cores | Health plus a Taunt Banner that pulls enemies off your loot classes. The pick when your team keeps wiping inside dungeon rooms. |
| Mechanic | 5,000 Cores | Fuel contribution and scrap value. Fuel is the quiet second failure mode after drill power. |
| Demolitionist | 10,000 Cores | Explosive damage, plus a Level 2 perk that gives explosive-broken walls a 50% chance to spawn ores. |
B tier — fine, not first
| Class | Cost | Why it is here |
|---|---|---|
| Scout | 3,000 Cores | Speed and sack utility. Genuinely useful for looting, but it does not break walls. |
| Healer | 3,000 Cores | Reliable support, and Level 3 starts you with a Revive Kit. Overshadowed by Reaper once you can afford it. |
| Gunslinger | 5,000 Cores | Gun damage and headshot scaling. Damage is the least scarce resource in a full server. |
| Bruiser | 5,000 Cores | Melee damage with a stagger resistance perk. Fun, but it competes with the same damage slot. |
| Princess | 10,000 Cores | Staff heals and diamond value. Community lists put it a step below Reaper. |
| Goblin King | 30,000 Cores | Goblin income and recruitment, gated behind 25 dungeons and 5,000 goblin kills. A long project. |
C tier — niche
| Class | Cost | Why it is here |
|---|---|---|
| Bounty Hunter | 30,000 Cores | The weakest class in the current build. Doubling bounty sell prices sounds strong until you learn the only guaranteed bounty buyer is at 43,000 m. |
Classes we are not ranking yet
Racer, Recruit, Nightcrawler, Crafter, Gunsmith, Priest, Witch, Salvager, Prospector and Samurai all exist — each has its own unlock badge in the game — but they have not been levelled enough by the community to place honestly. Prospector (3 September 2026) and Samurai (18 September 2026) are among the least tested.
The five newest classes are unranked for a simpler reason: their kits aren’t fully written down yet. Here’s where each one stands, going by the game’s own unlock badges on 17 October 2026.
| Class | Added | Status | Why it isn’t ranked |
|---|---|---|---|
| Executioner | 14 Aug 2026 | Live, 30,000 Cores | Kit is known (+200% boss damage, free drill upgrade on boss kills at Level 4), but there’s no community verdict yet |
| Mercenary | 23 Sep 2026 | Live since 26 Sep | Price and abilities unpublished |
| Engineer | 1 Oct 2026 | Live, rare (524 unlocks) | Price, tier and passives unpublished |
| Vampire | 7 Oct 2026 | Live (30,000+ unlocks) | One creator video says 5,000 Cores; passives unpublished |
| Jack-o’-Lantern | 16 Oct 2026 | Badge exists, 0 unlocks | Not playable yet |
The takeaway: Executioner is the only one you can judge today. Its Level 4 drill upgrade fits the drill-power logic above, so it’s the most likely to climb once players report back.
We would rather leave a row blank than invent a rank. The full roster with release dates lives on the all classes page.
What to buy, in order
- Miner (100 Cores) — always first. Read the beginner guide before you spend anything else.
- Driller (5,000 Cores) — the single biggest upgrade to your clear rate.
- Lucky Looter (10,000 Cores) — now every run pays more, which accelerates the rest.
- Reaper or Tank (10,000 / 5,000 Cores) — whichever matches why your team is dying.
If you’re still short on Cores, redeem the two working codes first (500 Cores each). After that, the Cores guide lists the achievements and chest tiers that pay the most, and drill upgrades is where your in-run Coins should be going meanwhile.
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