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Healer Class Guide — Revive Kits, Medkits and Team Healing

How the Healer class works in Drill to Earth's Core: the 3,000-Core healing bonus, the Revive Kit you start with at Level 3, and how it compares to Reaper.

9/21/2026 Season 1 Last updated: 9/21/2026 4 min read

FAQ

How much does the Healer class cost?
Healer costs 3,000 Cores, tied with Scout as the cheapest class after Miner. Its Level 4 team bonus gates at 3,000,000 m of career total depth, which is one of the lower gates in the game.
What does Healer Level 3 give you?
A free Revive Kit at the start of every run. Revive Kits are what bring a dead teammate back without losing the run, and they are normally something you have to buy or find — so Healer makes reviving a baseline capability rather than a scarce resource.
How do I unlock Healer Level 2 and 3?
Level 2 requires healing 10,000 HP total. Level 3 requires using 10 Revive Kits and healing 25,000 HP. The revive requirement is the slow one — you need teammates who actually go down.
Is Healer better than Reaper?
Healer is cheaper at 3,000 Cores and hands out free Revive Kits. Reaper costs 10,000 Cores but heals continuously from kills your team was already getting, without waiting on medkit animations. For solo and long runs Reaper wins; for a coordinated team on a budget, Healer is the better value.
What starting gear does Healer give you?
A Medkit and Medic Armor from Level 1, and a Revive Kit added to your loadout at Level 3.

What Healer actually does

Healer costs 3,000 Cores — tied with Scout as the cheapest class after the 100-Core Miner. It is the budget support pick, and it does two things: it makes your heals bigger, and eventually it makes revives free.

You start each run with a Medkit and Medic Armor, so the class works from the moment you buy it.

Level by level

Level Unlock What changes
1 3,000 Cores +10% Healing
2 Heal 10,000 HP When below 20% HP, gain +10% Healing
3 Use 10 Revive Kits, heal 25,000 HP Start each run with a Revive Kit
4 3,000,000 m career total depth Team bonus: +5% Healing for the whole server

The Revive Kit is the reason to level it

Levels 1 and 2 are percentage bumps — useful, but the kind of upgrade you forget is there. Level 3 changes what the class is.

Starting every run with a Revive Kit means reviving a downed teammate stops being a resource decision. In a 30-player co-op descent, that is the difference between a wipe and a recovery, and it is why Healer is worth levelling even if you later move to a stronger support class.

The catch is the unlock requirement: use 10 Revive Kits. You have to actually revive people ten times, which means you need teammates who go down — and teammates who go down are exactly what a well-played Healer prevents. On a quiet server this gate takes a while.

Healer versus Reaper

This is the question every support player asks, and the answer is about how you want to heal.

Healer Reaper
Cost 3,000 Cores 10,000 Cores
Healing style Bigger heals, plus a free Revive Kit Continuous healing from enemy kills
Level 4 gate 3,000,000 m 10,000,000 m
Best for Coordinated teams on a budget Solo players and long descents

Healer gives you a bigger number when you press the button. Reaper gives you healing that happens while you are doing something else — enemies have a 20% chance to drop soul orbs that heal 25 HP, and the orbs heal teammates who walk through them.

The practical split: if your team communicates and you enjoy the support role, Healer is excellent value at a third of Reaper’s price. If you play with randoms or solo, Reaper’s passive healing is worth the extra 7,000 Cores.

Hitting the requirements

  • Level 2: heal 10,000 HP total. This happens naturally if you run dungeons.
  • Level 3: use 10 Revive Kits and heal 25,000 HP. The heal total is fine; the revive count is the gate.
  • Level 4: 3,000,000 m of career total depth — the same gate as Scout, and one of the lowest in the game. Healer is one of the easier classes to fully finish.

Where Healer fits

Healer is strongest in enclosed content where damage arrives in bursts: Vampire Mansion, Spider Dungeons, the Goblin’s Arena and the three Dungeon levels. The structures and dungeons guide maps where each spawns by layer.

If you want to know how revives fit into a full run, how to reach 100 KM covers the Wolf Bat fight where a revive is worth carrying. And if you are choosing between support classes, the best classes tier list ranks both against the rest of the roster.

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